Monthly Archives: July 2013

Dragon Nest Europe Is Now Available at Gamigo

A long time ago the goddess Althea created a wonderful world. Under the protection of two mystical dragons, this world blossomed in harmony and prosperity. However, Althea’s success awoke envy and resentment in the world of the gods. A wicked

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Activision-Blizzard separates itself from Vivendi for $8.2B

Activison-Blizzard is splitting from its parents company Vivendi. In a deal reached today, Activision-Blizzard will buy itself from Vivendi for $8.2 billion in share acquisition. After the split, Activision-Blizzard will be a public company (still), and will have Bobby Kotick

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The Ouya console offers you Android gaming on your TV for a mere £100. But can it really compete with the big boys?

The Ouya project was a massive early success on crowd-funding site Kickstarter, raising $8.6 million in weeks from fans in a wave of enthusiasm so huge it briefly had me believing in it.  (…) This is great for people like

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Zynga needs to “get back to basics”, Mattrick to start “tightening up” leadership

Mattrick said he will be evaluating every single aspect for the firm from top ti bottom over the next 90 days, and try and get Zynga pointed in the right direction once more. “I see the potential in all parts

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World Of Warcraft Loses 600,000 Subscribers

World of Warcraft, the massively popular online video game, has seen 600,000 subscribers leave in three months. It means a total of nearly two million players have turned off since the start of the year. Announcing its second quarter results,

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Samsung ships twice as many smartphones as Apple, but smaller brands chipping away at lead: IDC

As the smartphone market continues to grow, smaller companies are continuing to gain on the industry’s biggest manufacturers. That’s the message from research firm IDC, whose latest shipment estimates show a measurable market share drop of 1.8 percentage points for

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Zynga sheds daily users as it announces $15.8M loss

Farmville maker Zynga has announced a $15.8M loss for the second quarter of 2013, as daily users of its social games fell by 45 per cent over the last 12 months. Thirty-nine million people now play Zynga titles on a

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Zynga Stock: Social Gaming Company Drops Significantly On Wall Street After Abandoning Real-Money Gambling Plan

Zynga Inc. has officially announced its plans to abandon its long running efforts to build a real-money gaming business in the United States. This comes as surprising news to many investors who saw the direction of real-money gambling as the

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Jagex launches third installment of RuneScape franchise

Free-to-play browser games don’t come much bigger than RuneScape. Over 220 million accounts have been registered with the game since it first appeared way back in 2001. Now the game’s creators, UK-based Jagex, have launched the third installment of the

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SimCity sells 2 million

“SimCity is a success.” That’s the assessment of EA Labels president Frank Gibeau, speaking to VentureBeat about the always-online city simulation game. Gibeau said that despite the high-profile difficulties the game had at launch, it has gone on to sell

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